“We’re on the cusp of really not being able to tell the difference between reality and the virtual world,” Epic CTO Kim Libreri, who worked as visual effects supervisor on the original “Matrix” trilogy, told Protocol in December. The software was created using some of the most cutting-edge video game development tools ever made, and those tools will be released more widely to the game development and Hollywood visual effects communities later this year with the public release of Unreal Engine 5. It also gives players a peek at the shrinking distinction between real and computer-generated imagery that could dominate both future big-budget video games and the avatars and other assets that populate the metaverse. It acts as a showcase for the the real-time blend of cinematic storytelling with unprecedented levels of photorealism. But The Matrix Awakens represents, in Epic's eyes, the future of its business. ![]() It's an impressive figure for what largely amounts to a short, trailer-like experience that doubled at the time as an advertisement for the fourth "Matrix" film. Epic Games' The Matrix Awakens, an interactive tech demo for its upcoming Unreal Engine 5 platform, has amassed more than 6 million downloads since the company released the free software on PlayStation 5 and Xbox Series X/S consoles on Dec.
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